Metal Gear Survive kicks off with a weirdo alternate history of Metal Gear Solid V, starting with that game’s opening attack on Mother Base, the home of MGS V protagonist Big Boss and his group of nationless soldiers. Worst of all, it’s just not very enjoyable to play. With its watered-down stealth, irritating combat, and slog of confusing menus and systems, Metal Gear Survive is mostly just a dull, zombie-filled alternate version of the franchise that spawned it. Players still spend some time sneaking past bad guys, but most of the game is about finding food, setting up defenses, and hitting zombies with weapons like baseball bats. It uses a lot of locales and environments from MGS V, but takes the central focus away from stealth gameplay and instead onto surviving in hostile territory. The first of publisher Konami’s Metal Gear titles following Kojima’s departure, Metal Gear Survive feels less like Metal Gear than a vague hodgepodge of confusing and mostly tedious ideas. Despite the similarities, though, Metal Gear Survive represents a fundamental misunderstanding of what people like about the Metal Gear franchise. It’s similar to director Hideo Kojima’s last project at publisher Konami - it even uses a lot of the same assets and starts with the same story beats. The best way to think of Metal Gear Survive is as an alternate-reality version of Metal Gear Solid V: The Phantom Pain.
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